My Adventures with Arlecchino’s Crew
Alright, so I finally got Arlecchino. Spent a good chunk of wishes, you know how it goes. First thing I did, obviously, was try to figure out who she actually works well with. People were talking non-stop about different teams, so I thought, “Okay, let’s just try stuff out myself.”

My first thought was Vaporize. It’s like, the classic Pyro reaction, right? So I grabbed my trusty Yelan ’cause she applies Hydro like crazy off-field. Slotted in Bennett because, well, Bennett. Huge attack buff, some healing. For the last slot, I threw in Kazuha for grouping and shredding resistance. Seemed logical.
Running the Vaporize Setup
I took this team for a spin. Did some domains, beat up some overworld bosses. The damage was definitely there, big vape numbers popped up when Arlecchino hit hard. But… it felt a bit awkward sometimes. Managing Bennett’s circle, making sure Yelan’s burst was up, swirling Pyro and Hydro with Kazuha… it took some getting used to. Plus, Arlecchino’s whole “Bond of Life” thing means Bennett’s healing wasn’t always super helpful during her main damage window. It worked, but felt like I was juggling a bit too much.
Trying Out Overload with Chevreuse
Then I remembered I had Chevreuse built from before. People were saying she makes Overload teams really strong if you stick to Pyro and Electro. So, okay, new plan. Arlecchino and Chevreuse were the core. Needed Electro. Fischl was the obvious choice, Oz is just too good. For the fourth slot, I first tried Beidou for her burst and interruption resistance.
- Arlecchino
- Chevreuse
- Fischl
- Beidou
This team felt… wild. Explosions everywhere! Enemies flying left and right. It was pretty fun, honestly. The damage felt good too, especially with Chevreuse shredding resistances. The knockback could be annoying sometimes, chasing enemies around, but the raw chaos was entertaining. I also tried swapping Beidou for Bennett here, thinking maybe his ATK buff was worth it even with the healing thing. It was strong, maybe even stronger in single-target, but less comfy than Beidou’s shield/resistance.
Experimenting with Mono Pyro-ish
I even tried a more Pyro-focused team for a bit. Arlecchino, Bennett, Xiangling, Kazuha. Basically, the national team core but with Arlecchino driving. The idea was just overwhelming Pyro damage buffed by Bennett and swirled by Kazuha. It pumped out big numbers, no doubt. But man, the energy requirements felt tight. Keeping Xiangling’s burst going alongside everyone else’s needs required specific gear or funneling energy, which wasn’t always smooth sailing.
Where I Landed (For Now)
So after messing around quite a bit, what did I actually stick with?

My Go-To Comfy Team:
I circled back to Vaporize but made it more comfortable. I swapped Bennett for Zhongli. Yeah, less ATK buff, but his shield is just immense quality of life for Arlecchino. She doesn’t get knocked around, and I don’t have to worry so much about dodging or her weird healing mechanic blocking incoming heals. So the team became:
- Arlecchino
- Yelan (sometimes Xingqiu if Yelan’s busy elsewhere)
- Kazuha
- Zhongli
This just feels smooth. Good damage, great survivability, easy grouping. It’s my main team for harder content or when I just want a relaxed time.
My Fun Overload Team:
But when I want pure chaos and big booms, I definitely pull out the Chevreuse team. Usually:
- Arlecchino
- Chevreuse
- Fischl
- Beidou
It’s just satisfying watching everything explode. Less comfy than the Zhongli team, sure, but sometimes you just wanna blow stuff up, you know?
So yeah, that’s been my journey figuring out Arlecchino teams. Started with the obvious, tried the meta stuff, tweaked things until they felt right for me. She’s pretty flexible, which is cool. Still playing around, but these two setups are what I’m using most days.