Okay, let me tell you about this game I tried out recently on the PS5. Heard some buzz, saw something about stuff being all chained together, and thought, “Alright, let’s give this a go.”

Getting Started
So, I fired up the PS5, navigated through the store – you know how it is, scrolling endlessly. Found this quirky-looking title. The whole premise seemed to be about climbing or navigating this weird world where everything is kinda precariously linked, like one big chain reaction waiting to happen. Downloaded it, didn’t take too long.
Booted it up. The first thing that struck me was the simplicity, visually. Wasn’t some AAA powerhouse, obviously, but had its own style. The controls felt… okay at first. Standard stuff, move stick, jump button. But the physics, that’s where the “chained together” part really kicked in.
The Actual Playing Part
Man, it was something else. You’re basically trying to get upwards, or across, using these objects that are all connected. Pipes, bits of scrap, weird floating platforms – all linked in a way that felt super unstable. If you messed up one jump, or put weight on the wrong spot, the whole structure might shift, or wobble, or worse, send you plummeting back down.
This is where the frustration started to build.
- Missed jumps became common. Very common.
- Watching my character fall all the way back to the beginning (or near it) was painful.
- The controller definitely felt the tension. My grip tightened, that’s for sure. Almost launched the DualSense across the room a couple of times.
It really felt like I was chained to the game’s unforgiving nature. You make progress, bit by bit, learning the quirks of how things connect and sway. Then one tiny mistake, and bam, you’re back down, staring up at the climb again. It tests your patience, really does.
Finding the Rhythm (Sort Of)
After a while, maybe an hour or two of pure struggle, something started to click. You begin to anticipate how the chained objects will react. You learn to make smoother movements, judge distances better. There were moments, small victories, where I’d navigate a particularly tricky section, linking jumps perfectly between swaying parts. That felt good. Really satisfying, actually.
Playing it on the PS5 was fine. Load times were quick, which is good because you’re restarting sections a lot. The graphics were clear on my TV. Didn’t notice much fancy use of the controller features, like haptics or anything, but the basic controls were responsive enough. It wasn’t the platform holding me back; it was the darn game design and my own clumsy thumbs.
Final Thoughts On It
So, yeah, that was my experience with this “chained together” type of game on the PS5. It’s a simple concept, but infuriatingly difficult. It demands precision and patience. Lots of patience. It’s definitely not a relaxing game to wind down with after a long day. But if you like a challenge, and don’t mind the feeling of being constantly tethered to the risk of falling, maybe give it a shot. Me? I think I need a break from it for a bit. My nerves are shot.
